﻿using UnityEngine;
using System.Collections;
using LuaInterface;

namespace GMBase.Lua
{
    /// <summary>
    /// 中层接口，lua调用
    /// </summary>
    public class LuaMidInterface
    {
        public static WindowMgr windowMgr
        {
            get { return WindowMgr.me; }
        }

        public static void OutPut()
        {
            Debug.Log("__________________________");
        }
    }
}